This game is complete garbage.
I couldn't even finish it, it's so bad. The CPU were so incredibly faster than me in every level I barely won any of them. The level/terrain design was awful, and the characters don't make much of a different in gameplay. This game is not polished, or even play tested to an extent. Try again, the game could of been so much better.
I really would like to know why the fact that you can't finish it makes it bad?
Oh, I read the rest of your comment.. sorry, clearly you are on some kind of drug! :)
The gameplay was average.
The artstyle was mediocre.
The challenge was bad.
Overall, I didn't have fun. You should improve.
The artwork was noticeably horrendous, as well as the gameplay.
It really does get repetitive too quickly, it only goes for the value of Hating on Justin Beiber, which is immature -- This is like a game intended for little boys who are jealous of him. While I don't support Justin, hating on him because of his music is not a valid reason. This game is poor, the opposite of sublime, and doesn't deserve any features.
The art is great, I always find Ginzossm's art to be visuall appealing, but this game is VERY frustrating.
Using the arrow keys and space are fine, the controls weren't a big deal, but the Ai directory was god awful, I couldn't ever get a nice, long round. The enemies were placed so sadistically to where I was getting hit every time the game felt like it. Enemies would appear from the top of the screen and give me NO reaction time to get away, I was hit and died a lot.
Really, though -- It is worthy of being a game to remember, but I probably won't be playing this again.
Although the controls were sluggish, I adapted to it, and learned to love the game for how good it is. The soundtrack is simply to put, personally, I love it. The gameplay was enjoyable, and the level design was good aswell. I actually kind of enjoyed the hipster you play, despite the game being called "Die hipster".
The display is mediocre.
The controls are below average.
The platforming is the opposite of creative.
Take a madness game, make it suck, here you go, Madness 2010: Funhouse
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